OK! Can RUN! full OK!...next step is to create VDMRender in MaterialRenderList
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@@ -216,16 +216,14 @@ public:
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{
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if(!ri)return(false);
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const PrimitiveDataBuffer *prb=ri->GetRenderBuffer();
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cb->Begin();
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cb->BindFramebuffer(rp,fb);
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cb->SetClearColor(0,clear_color);
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cb->BeginRenderPass();
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cb->BindPipeline(ri->GetPipeline());
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cb->BindDescriptorSets(ri->GetMaterial());
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cb->BindVAB(ri);
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cb->Draw(prb,ri->GetRenderData());
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cb->BindRenderBuffer(ri->GetRenderBuffer());
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cb->Draw(ri->GetRenderBuffer(),ri->GetRenderData());
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cb->EndRenderPass();
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cb->End();
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