append codes that they can output queue family properties of physical device.
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@@ -15,6 +15,7 @@ class GPUPhysicalDevice
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VkPhysicalDeviceMemoryProperties memory_properties;
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List<VkLayerProperties> layer_properties;
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List<VkExtensionProperties> extension_properties;
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List<VkQueueFamilyProperties> queue_family_properties;
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public:
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@@ -48,20 +49,6 @@ public:
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const uint32_t GetConstantSize ()const{return properties.limits.maxPushConstantsSize;}
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// support != open, so please don't direct use GetFeatures().
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// open any features in CreateDevice()&SetDeviceFeatures() functions.
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const bool IsSupportMDI ()const
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{
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// I found a few device support MDI, but its MaxDrawIndirectCount is 1.
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return (features.multiDrawIndirect&&properties.limits.maxDrawIndirectCount>1);
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}
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const uint32_t GetMaxMDICount ()const
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{
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return properties.limits.maxDrawIndirectCount;
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}
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public:
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/**
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@@ -112,9 +99,23 @@ public:
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public:
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const VkBool32 SupportGeometryShader ()const{return features.geometryShader;}
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const VkBool32 SupportMultiDrawIndirect ()const{return features.multiDrawIndirect;}
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const VkBool32 SupportCubeMapArray ()const{return features.imageCubeArray;}
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// support != open, so please don't direct use GetFeatures().
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// open any features in CreateDevice()&SetDeviceFeatures() functions.
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const bool SupportMDI ()const
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{
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// I found a few device support MDI, but its MaxDrawIndirectCount is 1.
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return (features.multiDrawIndirect&&properties.limits.maxDrawIndirectCount>1);
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}
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const uint32_t GetMaxMDICount ()const
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{
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return properties.limits.maxDrawIndirectCount;
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}
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const uint32_t GetMaxImage1D ()const{return properties.limits.maxImageDimension1D;}
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const uint32_t GetMaxImage2D ()const{return properties.limits.maxImageDimension2D;}
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const uint32_t GetMaxImage3D ()const{return properties.limits.maxImageDimension3D;}
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