增加多种内嵌几何体

This commit is contained in:
2019-06-17 20:25:44 +08:00
parent 57a5dede7a
commit c84b522703
4 changed files with 944 additions and 245 deletions

View File

@@ -81,6 +81,50 @@ namespace hgl
* 创建一个球心坐标为0,0,0半径为1的球体
*/
vulkan::Renderable *CreateRenderableSphere(SceneDB *db,vulkan::Material *mtl,const uint numberSlices);
struct DomeCreateInfo
{
float radius;
uint numberSlices;
};//struct DomeCreateInfo
/**
* 创建一个穹顶
*/
vulkan::Renderable *CreateRenderableDome(SceneDB *db,vulkan::Material *mtl, const DomeCreateInfo *);
struct TorusCreateInfo
{
float innerRadius,
outerRadius;
uint numberSlices,
numberStacks;
};//struct TorusCreateInfo
/**
* 创建一个圆环
*/
vulkan::Renderable *CreateRenderableTorus(SceneDB *db,vulkan::Material *mtl,TorusCreateInfo *tci);
struct CylinderCreateInfo
{
float halfExtend, //高度
radius; //半径
uint numberSlices;
};//struct CylinderCreateInfo
vulkan::Renderable *CreateRenderableCylinder(SceneDB *db,vulkan::Material *mtl,CylinderCreateInfo *cci);
struct ConeCreateInfo
{
float halfExtend, //高度
radius; //半径
uint numberSlices, //圆切分精度
numberStacks; //柱高层数
};//struct ConeCreateInfo
vulkan::Renderable *CreateRenderableCone(SceneDB *db,vulkan::Material *mtl,ConeCreateInfo *cci);
}//namespace graph
};//namespace hgl
#endif//HGL_GRAPH_INLINE_GEOMETRY_INCLUDE