英文语法修改Registry->Register

This commit is contained in:
2025-07-03 10:16:34 +08:00
parent 7dc7e2b0d7
commit c7c4a09afa
16 changed files with 43 additions and 43 deletions

2
CMCore

Submodule CMCore updated: f6c50e29d9...25060b07d0

2
CMUtil

Submodule CMUtil updated: 48383e5f63...d67a309f94

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@@ -88,7 +88,7 @@ public:
{
CloseShaderCompiler();
win->UnregistryEventDispatch(this);
win->UnregisterEventDispatch(this);
SAFE_CLEAR(db);
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(cmd_buf,swap_chain_count);
@@ -154,7 +154,7 @@ public:
InitCommandBuffer();
win->RegistryEventDispatch(this);
win->RegisterEventDispatch(this);
{
vp_info.Set(w,h);
@@ -403,8 +403,8 @@ public:
ckc=new CameraKeyboardControl(camera_control);
cmc=new CameraMouseControl(camera_control);
win->RegistryEventDispatch(ckc);
win->RegistryEventDispatch(cmc);
win->RegisterEventDispatch(ckc);
win->RegisterEventDispatch(cmc);
RefreshCameraInfo(camera_control->GetCameraInfo(),&vp_info,camera);

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@@ -29,12 +29,12 @@ namespace hgl
{
render_framework=rf;
rf->RegistryEventDispatch(this);
rf->RegisterEventDispatch(this);
}
virtual ~WorkManager()
{
render_framework->UnregistryEventDispatch(this);
render_framework->UnregisterEventDispatch(this);
SAFE_CLEAR(cur_work_object);
}

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@@ -190,7 +190,7 @@ public: //事件
const size_t GetDataTypeHash ()const override{return StaticDataTypeHash();} \
const size_t GetTypeHash ()const override{return StaticTypeHash();}
bool RegistryComponentManager(ComponentManager *);
bool RegisterComponentManager(ComponentManager *);
ComponentManager *GetComponentManager(const size_t hash_code);
template<typename T> inline T *GetComponentManager(bool create_default=true)
@@ -201,7 +201,7 @@ template<typename T> inline T *GetComponentManager(bool create_default=true)
{
cm=new T;
RegistryComponentManager(cm);
RegisterComponentManager(cm);
}
return cm;

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@@ -1,4 +1,4 @@
#pragma once
#pragma once
#include<hgl/graph/SceneNode.h>
#include<hgl/type/Pool.h>
@@ -36,14 +36,14 @@ namespace hgl::graph
}
};//class Scene
bool RegistryScene(Scene *sw); ///<注册场景
bool UnregistryScene(const U8String &scene_name); ///<注销场景
bool RegisterScene(Scene *sw); ///<注册场景
bool UnregisterScene(const U8String &scene_name); ///<注销场景
inline bool UnregistryScene(Scene *sw) ///<注销场景
inline bool UnregisterScene(Scene *sw) ///<注销场景
{
if(!sw)return(false);
return UnregistryScene(sw->GetSceneName());
return UnregisterScene(sw->GetSceneName());
}
Scene *GetScene(const U8String &scene_name); ///<获取指定名称的场景

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@@ -36,8 +36,8 @@ public:
template<typename T>
bool Contains()const{return Contains(typeid(T).hash_code());} ///<确认是否包含指定类型的模块
bool Registry(GraphModule *); ///<注册一个模块
bool Unregistry(GraphModule *); ///<注销一个模块
bool Register(GraphModule *); ///<注册一个模块
bool Unregister(GraphModule *); ///<注销一个模块
template<typename T>
T *GetOrCreate() ///<注册一个模块
@@ -47,7 +47,7 @@ public:
T *result=new T(render_framework);
Registry(result);
Register(result);
return result;
}

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@@ -1,4 +1,4 @@
#pragma once
#pragma once
#include<hgl/graph/VK.h>
#include<hgl/graph/mtl/StdMaterial.h>
@@ -31,18 +31,18 @@ public:
};//class MaterialFactory
bool RegistryMaterialFactory(MaterialFactory *);
bool RegisterMaterialFactory(MaterialFactory *);
MaterialFactory * GetMaterialFactory(const MaterialName &);
template<typename T> class RegistryMaterialFactoryClass
template<typename T> class RegisterMaterialFactoryClass
{
public:
RegistryMaterialFactoryClass()
RegisterMaterialFactoryClass()
{
STD_MTL_NAMESPACE::RegistryMaterialFactory(new T);
STD_MTL_NAMESPACE::RegisterMaterialFactory(new T);
}
};//class RegistryMaterialFactoryClass
};//class RegisterMaterialFactoryClass
#define DEFINE_MATERIAL_FACTORY_CLASS(name,cfg_type) \
namespace inline_material \
@@ -70,7 +70,7 @@ namespace \
} \
}; \
\
static RegistryMaterialFactoryClass<MaterialFactory##name> MaterialFactoryInstance_##name; \
static RegisterMaterialFactoryClass<MaterialFactory##name> MaterialFactoryInstance_##name; \
}
MaterialCreateInfo *CreateMaterialCreateInfo(const VulkanDevAttr *dev_attr,const MaterialName &,MaterialCreateConfig *cfg);

2
res

Submodule res updated: e1a36d78f0...fe8fcabeb5

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@@ -111,7 +111,7 @@ bool RenderFramework::Init(uint w,uint h)
if(!device)
return(false);
win->RegistryEventDispatch(this);
win->RegisterEventDispatch(this);
module_manager=new GraphModuleManager(this);
@@ -126,10 +126,10 @@ bool RenderFramework::Init(uint w,uint h)
return(false);
rt_manager=new RenderTargetManager(this,tex_manager,rp_manager);
module_manager->Registry(rt_manager);
module_manager->Register(rt_manager);
sc_module=new SwapchainModule(this,tex_manager,rt_manager,rp_manager);
module_manager->Registry(sc_module);
module_manager->Register(sc_module);
render_resource=new RenderResource(device);
@@ -160,8 +160,8 @@ void RenderFramework::CreateDefaultRenderer()
auto ckc=new CameraKeyboardControl(fpcc);
auto cmc=new CameraMouseControl(fpcc);
this->RegistryEventDispatch(ckc);
this->RegistryEventDispatch(cmc);
this->RegisterEventDispatch(ckc);
this->RegisterEventDispatch(cmc);
default_camera_control=fpcc;

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@@ -1,4 +1,4 @@
#include<hgl/component/Component.h>
#include<hgl/component/Component.h>
#include<tsl/robin_map.h>
#include<hgl/type/String.h>
#include<hgl/log/LogInfo.h>
@@ -32,7 +32,7 @@ namespace hgl::graph
component_manager_map=nullptr;
}
bool RegistryComponentManager(ComponentManager *cm)
bool RegisterComponentManager(ComponentManager *cm)
{
if(!cm)return(false);

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@@ -1,4 +1,4 @@
#include<hgl/graph/module/GraphModule.h>
#include<hgl/graph/module/GraphModule.h>
#include<hgl/graph/module/GraphModuleManager.h>
#include<hgl/graph/RenderFramework.h>
@@ -9,7 +9,7 @@ VulkanDevice *GraphModuleManager::GetDevice()const
return render_framework->GetDevice();
}
bool GraphModuleManager::Registry(GraphModule *gm)
bool GraphModuleManager::Register(GraphModule *gm)
{
if(!gm)
return(false);
@@ -25,7 +25,7 @@ bool GraphModuleManager::Registry(GraphModule *gm)
return(true);
}
bool GraphModuleManager::Unregistry(GraphModule *gm)
bool GraphModuleManager::Unregister(GraphModule *gm)
{
if(!gm)
return(false);

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@@ -1,4 +1,4 @@
#include<hgl/graph/Scene.h>
#include<hgl/graph/Scene.h>
#include<hgl/type/Map.h>
namespace hgl::graph
@@ -8,7 +8,7 @@ namespace hgl::graph
Map<U8String,Scene *> scene_world_map;///<场景列表
}//namespace
bool RegistryScene(Scene *sw)
bool RegisterScene(Scene *sw)
{
if(!sw)return(false);
@@ -29,7 +29,7 @@ namespace hgl::graph
return GetObjectFromMap(scene_world_map,scene_name);
}
bool UnregistryScene(const U8String &scene_name)
bool UnregisterScene(const U8String &scene_name)
{
if(scene_name.IsEmpty())
return(false);

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@@ -1,4 +1,4 @@
#include<hgl/graph/mtl/MaterialLibrary.h>
#include<hgl/graph/mtl/MaterialLibrary.h>
#include<hgl/type/IDName.h>
#include<hgl/type/Map.h>
@@ -12,7 +12,7 @@ namespace
MaterialFactoryMapPtr material_factory_map=nullptr;
}//namespace
bool RegistryMaterialFactory(MaterialFactory *mf)
bool RegisterMaterialFactory(MaterialFactory *mf)
{
if(!mf)
return(false);