created RenderTargetManager they are codes from TextureManager
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@@ -32,7 +32,9 @@ public:
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GRAPH_MODULE_CONSTRUCT(SwapchainModule)
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virtual ~SwapchainModule();
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bool Init(GraphModulesMap *) override;
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bool InitDependentModules(GraphModulesMap &) override;
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bool Init() override;
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bool BeginFrame();
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void EndFrame();
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