fixed draw without VDM
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@@ -5,7 +5,7 @@
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/SceneInfo.h>
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#include<hgl/graph/VKVertexInputConfig.h>
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#include<hgl/graph/VKRenderablePrimitiveCreater.h>
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#include<hgl/graph/PrimitiveCreater.h>
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#include<hgl/graph/mtl/Material2DCreateConfig.h>
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using namespace hgl;
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@@ -79,17 +79,19 @@ private:
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bool InitVBO()
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{
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RenderablePrimitiveCreater rpc(db,"Triangle",VERTEX_COUNT);
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PrimitiveCreater rpc(device,material_instance->GetVIL());
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rpc.Init("Triangle",VERTEX_COUNT);
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#ifdef USE_ZERO2ONE_COORD //使用0 to 1坐标系
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if(!rpc.SetVAB(VAN::Position, VF_V2F, position_data_float ))return(false);
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if(!rpc.WriteVAB(VAN::Position, VF_V2F, position_data_float ))return(false);
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#else //使用ortho坐标系
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if(!rpc.SetVAB(VAN::Position, VF_V2U16, position_data_u16 ))return(false);
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if(!rpc.WriteVAB(VAN::Position, VF_V2U16, position_data_u16 ))return(false);
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#endif//USE_ZERO2ONE_COORD
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if(!rpc.SetVAB(VAN::Color, VF_V4UN8, color_data ))return(false);
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if(!rpc.WriteVAB(VAN::Color, VF_V4UN8, color_data ))return(false);
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render_obj=rpc.Create(material_instance,pipeline);
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render_obj=db->CreateRenderable(&rpc,material_instance,pipeline);
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return(true);
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}
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