一些无用的代码增加
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@@ -13,15 +13,18 @@ namespace hgl
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struct RenderNode:public Comparator<RenderNode>
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{
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uint index; ///<在MaterialRenderList中的索引
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uint index; ///<在MaterialRenderList中的索引
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MeshComponent *sm_component; ///<静态网格组件
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MeshComponent * sm_component; ///<静态网格组件
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uint32 l2w_version;
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uint32 l2w_index;
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uint32 l2w_version;
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uint32 l2w_index;
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Vector3f world_position;
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float to_camera_distance;
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Vector3f world_position;
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float to_camera_distance;
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//包围盒
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//屏幕空间Tile分布
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public:
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