1.VertexBuffer类增加GetBoundingBox/GetAABB成员函数
2.VKRenderableInstance改为RenderableNode,并从SceneNode派生 3.改造SceneNode结构 4.改造RenderList
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@@ -1,18 +1,19 @@
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SET(SCENE_GRAPH_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/AABox.h
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SET(SCENE_GRAPH_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/AABox.h
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${ROOT_INCLUDE_PATH}/hgl/graph/Camera.h
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${ROOT_INCLUDE_PATH}/hgl/graph/Light.h
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${ROOT_INCLUDE_PATH}/hgl/graph/SceneNode.h
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${ROOT_INCLUDE_PATH}/hgl/graph/SceneOrient.h
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${ROOT_INCLUDE_PATH}/hgl/graph/VertexBufferCreater.h
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${ROOT_INCLUDE_PATH}/hgl/graph/VertexBuffer.h
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${ROOT_INCLUDE_PATH}/hgl/graph/InlineGeometry.h)
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${ROOT_INCLUDE_PATH}/hgl/graph/RenderableNode.h
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${ROOT_INCLUDE_PATH}/hgl/graph/VertexBufferCreater.h
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${ROOT_INCLUDE_PATH}/hgl/graph/VertexBuffer.h
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${ROOT_INCLUDE_PATH}/hgl/graph/InlineGeometry.h)
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SET(SCENE_GRAPH_SOURCE AABox.cpp
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Camera.cpp
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RenderList.cpp
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SceneNode.cpp
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SceneOrient.cpp
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InlineGeometry.cpp)
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InlineGeometry.cpp)
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SOURCE_GROUP("Header Files" FILES ${SCENE_GRAPH_HEADER})
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SOURCE_GROUP("Source Files" FILES ${SCENE_GRAPH_SOURCE})
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