Added Billboard2DWay.cpp and test OK! next step is fixed billboard pixel size.
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@@ -53,6 +53,7 @@ public:
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MaterialCreateInfo *CreateVertexColor3D(const Material3DCreateConfig *);
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MaterialCreateInfo *CreateVertexLuminance3D(const Material3DCreateConfig *);
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MaterialCreateInfo *CreateBillboard2DWay(mtl::Material3DCreateConfig *);
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/**
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* 从文件加载材质
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@@ -39,8 +39,8 @@ constexpr const ShaderBufferSource SBS_CameraInfo=
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vec3 view_line; //pos-target
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vec3 world_up;
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vec3 camera_up;
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vec3 camera_right;
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vec3 billboard_up;
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vec3 billboard_right;
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float znear,zfar;)"
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};
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