Added Billboard2DWay.cpp and test OK! next step is fixed billboard pixel size.
This commit is contained in:
@@ -14,10 +14,9 @@
|
||||
using namespace hgl;
|
||||
using namespace hgl::graph;
|
||||
|
||||
static float position_data[2][3]=
|
||||
static float position_data[3]=
|
||||
{
|
||||
{100,100,100},
|
||||
{0,0,0}
|
||||
0,0,0
|
||||
};
|
||||
|
||||
static float lumiance_data[2]={1,1};
|
||||
@@ -38,12 +37,12 @@ private:
|
||||
Pipeline * pipeline_plane_grid =nullptr;
|
||||
Primitive * prim_plane_grid =nullptr;
|
||||
|
||||
Material * mtl_billboard =nullptr;
|
||||
MaterialInstance * mi_billboard =nullptr;
|
||||
Pipeline * pipeline_billboard =nullptr;
|
||||
Primitive * prim_billboard =nullptr;
|
||||
|
||||
Ray ray;
|
||||
Renderable * ro_billboard =nullptr;
|
||||
|
||||
Texture2D * texture =nullptr;
|
||||
Sampler * sampler =nullptr;
|
||||
|
||||
private:
|
||||
|
||||
@@ -71,22 +70,36 @@ private:
|
||||
|
||||
bool InitBillboardMP()
|
||||
{
|
||||
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"Billboard2DWay",Prim::TriangleStrip);
|
||||
|
||||
cfg.local_to_world=true;
|
||||
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"Billboard2DWay",Prim::Billboard2DWay);
|
||||
|
||||
{
|
||||
mtl_billboard=db->LoadMaterial("Std3D/Billboard/2DWay",&cfg);
|
||||
if(!mtl_billboard)return(false);
|
||||
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreateBillboard2DWay(&cfg);
|
||||
|
||||
mi_billboard=db->CreateMaterialInstance(mtl_billboard,nullptr,&yellow_color);
|
||||
mi_billboard=db->CreateMaterialInstance(mci);
|
||||
if(!mi_billboard)return(false);
|
||||
|
||||
pipeline_billboard=CreatePipeline(mtl_billboard,InlinePipeline::Solid3D,Prim::Billboard2DWay);
|
||||
pipeline_billboard=CreatePipeline(mi_billboard,InlinePipeline::Solid3D,Prim::Billboard2DWay);
|
||||
if(!pipeline_billboard)return(false);
|
||||
}
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool InitTexture()
|
||||
{
|
||||
texture=db->LoadTexture2D(OS_TEXT("res/image/lena.Tex2D"),true);
|
||||
if(!texture)return(false);
|
||||
|
||||
sampler=db->CreateSampler();
|
||||
|
||||
if(!mi_billboard->GetMaterial()->BindImageSampler( DescriptorSetType::PerMaterial, ///<描述符合集
|
||||
mtl::SamplerName::BaseColor, ///<采样器名称
|
||||
texture, ///<纹理
|
||||
sampler)) ///<采样器
|
||||
return(false);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
Renderable *Add(Primitive *r,MaterialInstance *mi,Pipeline *p)
|
||||
{
|
||||
@@ -121,6 +134,19 @@ private:
|
||||
prim_plane_grid=CreatePlaneGrid(&pc,&pgci);
|
||||
}
|
||||
|
||||
{
|
||||
PrimitiveCreater pc(device,mi_billboard->GetVIL());
|
||||
|
||||
pc.Init("Billboard",1);
|
||||
|
||||
if(!pc.WriteVAB(VAN::Position,VF_V3F,position_data))
|
||||
return(false);
|
||||
|
||||
ro_billboard=db->CreateRenderable(&pc,mi_billboard,pipeline_billboard);
|
||||
if(!ro_billboard)
|
||||
return(false);
|
||||
}
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
@@ -128,6 +154,8 @@ private:
|
||||
{
|
||||
Add(prim_plane_grid,mi_plane_grid,pipeline_plane_grid);
|
||||
|
||||
render_root.CreateSubNode(ro_billboard);
|
||||
|
||||
camera->pos=Vector3f(32,32,32);
|
||||
camera_control->SetTarget(Vector3f(0,0,0));
|
||||
camera_control->Refresh();
|
||||
@@ -153,6 +181,12 @@ public:
|
||||
if(!InitPlaneGridMP())
|
||||
return(false);
|
||||
|
||||
if(!InitBillboardMP())
|
||||
return(false);
|
||||
|
||||
if(!InitTexture())
|
||||
return(false);
|
||||
|
||||
if(!CreateRenderObject())
|
||||
return(false);
|
||||
|
||||
@@ -161,16 +195,6 @@ public:
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void BuildCommandBuffer(uint32 index) override
|
||||
{
|
||||
const CameraInfo &ci=GetCameraInfo();
|
||||
const ViewportInfo &vi=GetViewportInfo();
|
||||
|
||||
ray.Set(GetMouseCoord(),&ci,&vi); //设置射线查询的屏幕坐标点
|
||||
|
||||
SceneAppFramework::BuildCommandBuffer(index);
|
||||
}
|
||||
};//class TestApp:public CameraAppFramework
|
||||
|
||||
int main(int,char **)
|
||||
|
Reference in New Issue
Block a user