renamed to RenderPassManager from DeviceRenderPassManage
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@@ -90,7 +90,7 @@ class RenderCmdBuffer;
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class TextureCmdBuffer;
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class RenderPass;
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class DeviceRenderPassManage;
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class RenderPassManager;
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class Fence;
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class Semaphore;
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@@ -37,7 +37,7 @@ private:
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private:
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DeviceRenderPassManage *render_pass_manage;
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RenderPassManager *render_pass_manage;
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RenderPass *device_render_pass;
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void InitRenderPassManage();
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@@ -7,7 +7,7 @@
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VK_NAMESPACE_BEGIN
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using RenderPassHASHCode=util::HashCodeSHA1LE;
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class DeviceRenderPassManage:public GraphModule
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class RenderPassManager:public GraphModule
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{
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VkPipelineCache pipeline_cache;
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@@ -19,9 +19,9 @@ private:
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friend class GPUDevice;
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//DeviceRenderPassManage(VkDevice,VkPipelineCache);
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GRAPH_MODULE_CONSTRUCT(DeviceRenderPassManage)
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~DeviceRenderPassManage();
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//RenderPassManager(VkDevice,VkPipelineCache);
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GRAPH_MODULE_CONSTRUCT(RenderPassManager)
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~RenderPassManager();
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bool Init() override;
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@@ -33,5 +33,5 @@ private:
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const RenderbufferInfo *);
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RenderPass * AcquireRenderPass( const RenderbufferInfo *,const uint subpass_count=2);
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};//class DeviceRenderPassManage
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};//class RenderPassManager
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VK_NAMESPACE_END
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@@ -29,7 +29,7 @@ protected:
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private:
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friend class DeviceRenderPassManage;
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friend class RenderPassManager;
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RenderPass(VkDevice d,VkPipelineCache pc,VkRenderPass rp,const List<VkFormat> &cf,VkFormat df);
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