match new function's name for VertexInputLayout

This commit is contained in:
hyzboy 2024-04-04 01:57:51 +08:00
parent 172ee7bb7b
commit c5b8dbe8f6
2 changed files with 2 additions and 2 deletions

@ -1 +1 @@
Subproject commit 0f9713fb95f4bf1e23a46d3d256db2fb416dbdc3
Subproject commit 8110a4cade5a91b11082f62c3952834ef39b0ec3

View File

@ -59,7 +59,7 @@ Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
VertexInputData *vid=new VertexInputData(input_count,prim->GetVertexCount(),prim->GetIndexBufferData());
const VertexInputFormat *vif=vil->GetFormatList(VertexInputGroup::Basic);
const VertexInputFormat *vif=vil->GetVIFList(VertexInputGroup::Basic);
VBOAccessData vad;
for(uint i=0;i<input_count;i++)