1.splited CoordinateSystem.h, MaterialConfig.h,RenderTargetOutputConfig.h,Material2DConfig.h,StdMaterial.h/.cpp,UBOCommon.h,MFCommon.h
2.adjust namespace.
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@@ -4,11 +4,7 @@
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#include<hgl/graph/VKShaderStage.h>
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#include"GLSLCompiler.h"
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namespace hgl{namespace graph{
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using namespace hgl;
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using namespace hgl::graph;
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VK_NAMESPACE_BEGIN
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int ShaderCreateInfoVertex::AddInput(const VAT &type,const AnsiString &name,const VkVertexInputRate input_rate,const VertexInputGroup &group)
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{
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ShaderAttribute *ss=new ShaderAttribute;
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@@ -63,4 +59,4 @@ bool ShaderCreateInfoVertex::ProcInput(ShaderCreateInfo *)
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return(true);
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}
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}}//namespace hgl::graph
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VK_NAMESPACE_END
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