1.splited CoordinateSystem.h, MaterialConfig.h,RenderTargetOutputConfig.h,Material2DConfig.h,StdMaterial.h/.cpp,UBOCommon.h,MFCommon.h

2.adjust namespace.
This commit is contained in:
2023-05-15 21:52:57 +08:00
parent 9316135942
commit c5699fd1af
15 changed files with 304 additions and 168 deletions

View File

@@ -4,11 +4,7 @@
#include<hgl/graph/VKShaderStage.h>
#include"GLSLCompiler.h"
namespace hgl{namespace graph{
using namespace hgl;
using namespace hgl::graph;
VK_NAMESPACE_BEGIN
int ShaderCreateInfoVertex::AddInput(const VAT &type,const AnsiString &name,const VkVertexInputRate input_rate,const VertexInputGroup &group)
{
ShaderAttribute *ss=new ShaderAttribute;
@@ -63,4 +59,4 @@ bool ShaderCreateInfoVertex::ProcInput(ShaderCreateInfo *)
return(true);
}
}}//namespace hgl::graph
VK_NAMESPACE_END