1.splited CoordinateSystem.h, MaterialConfig.h,RenderTargetOutputConfig.h,Material2DConfig.h,StdMaterial.h/.cpp,UBOCommon.h,MFCommon.h

2.adjust namespace.
This commit is contained in:
2023-05-15 21:52:57 +08:00
parent 9316135942
commit c5699fd1af
15 changed files with 304 additions and 168 deletions

View File

@@ -4,104 +4,3 @@
#define STD_MTL_NAMESPACE_END }}}
#define STD_MTL_NAMESPACE_USING using namespace hgl::graph::mtl;
#include<hgl/TypeFunc.h>
#include<hgl/graph/mtl/ShaderBuffer.h>
STD_MTL_NAMESPACE_BEGIN
enum class CoordinateSystem2D
{
NDC,
ZeroToOne, //左上角为0,0右下角为1,1
Ortho, //左上角为0,0右下角为(width-1),(height-1)
ENUM_CLASS_RANGE(NDC,Ortho)
};
constexpr const ShaderBufferSource SBS_ViewportInfo=
{
"ViewportInfo",
"viewport",
R"(
mat4 ortho_matrix;
vec2 canvas_resolution;
vec2 viewport_resolution;
vec2 inv_viewport_resolution;
)"
};
constexpr const ShaderBufferSource SBS_CameraInfo=
{
"CameraInfo",
"camera",
R"(
mat4 projection;
mat4 inverse_projection;
mat4 view;
mat4 inverse_view;
mat4 vp;
mat4 inverse_vp;
mat4 sky;
vec3 pos; //eye
vec3 view_line; //pos-target
vec3 world_up;
float znear,zfar;)"
};
constexpr const ShaderBufferSource SBS_MaterialInstance=
{
"MaterialInstanceData",
"mtl",
"MaterialInstance mi[256];"
};
constexpr const ShaderBufferSource SBS_JointInfo=
{
"JointInfo",
"joint",
R"(
mat4 mats[];
)"
};
namespace func
{
constexpr const char GetLocalToWorld[]=R"(
mat4 GetLocalToWorld()
{
return mat4(LocalToWorld_0,
LocalToWorld_1,
LocalToWorld_2,
LocalToWorld_3);
}
)";
constexpr const char GetJointMatrix[]=R"(
mat4 GetJointMatrix()
{
return joint.mats[JointID.x]*JointWeight.x+
joint.mats[JointID.y]*JointWeight.y+
joint.mats[JointID.z]*JointWeight.z+
joint.mats[JointID.w]*JointWeight.w;
}
)";
constexpr const char GetMI[]=R"(
MaterialInstance GetMI()
{
return mtl.mi[MaterialInstanceID];
}
)";
}//namespace func
STD_MTL_NAMESPACE_END