1.splited CoordinateSystem.h, MaterialConfig.h,RenderTargetOutputConfig.h,Material2DConfig.h,StdMaterial.h/.cpp,UBOCommon.h,MFCommon.h

2.adjust namespace.
This commit is contained in:
2023-05-15 21:52:57 +08:00
parent 9316135942
commit c5699fd1af
15 changed files with 304 additions and 168 deletions

View File

@@ -0,0 +1,18 @@
#ifndef HGL_GRAPH_RT_OUTPUT_CONFIG_INCLUDE
#define HGL_GRAPH_RT_OUTPUT_CONFIG_INCLUDE
#include<hgl/type/DataType.h>
namespace hgl
{
namespace graph
{
struct RenderTargetOutputConfig
{
uint color; ///<要输出几个颜色缓冲区
bool depth; ///<是否输出到深度缓冲区
bool stencil; ///<是否输出到模板缓冲区
};
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_RT_OUTPUT_CONFIG_INCLUDE