1.splited CoordinateSystem.h, MaterialConfig.h,RenderTargetOutputConfig.h,Material2DConfig.h,StdMaterial.h/.cpp,UBOCommon.h,MFCommon.h
2.adjust namespace.
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inc/hgl/graph/RenderTargetOutputConfig.h
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18
inc/hgl/graph/RenderTargetOutputConfig.h
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#ifndef HGL_GRAPH_RT_OUTPUT_CONFIG_INCLUDE
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#define HGL_GRAPH_RT_OUTPUT_CONFIG_INCLUDE
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#include<hgl/type/DataType.h>
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namespace hgl
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{
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namespace graph
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{
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struct RenderTargetOutputConfig
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{
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uint color; ///<要输出几个颜色缓冲区
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bool depth; ///<是否输出到深度缓冲区
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bool stencil; ///<是否输出到模板缓冲区
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};
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_RT_OUTPUT_CONFIG_INCLUDE
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