CommandBuffer增加几个Set
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@ -96,7 +96,41 @@ bool CommandBuffer::Bind(VertexInput *vi)
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vkCmdBindVertexBuffers(cmd_buf,0,count,vi->GetBuffer(),vi->GetOffset());
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return(true);
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}
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void CommandBuffer::SetDepthBias(float constant_factor,float clamp,float slope_factor)
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{
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vkCmdSetDepthBias(cmd_buf,constant_factor,clamp,slope_factor);
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}
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void CommandBuffer::SetDepthBounds(float min_db,float max_db)
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{
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vkCmdSetDepthBounds(cmd_buf,min_db,max_db);
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}
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void CommandBuffer::SetStencilCompareMask(VkStencilFaceFlags faceMask,uint32_t compareMask)
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{
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vkCmdSetStencilCompareMask(cmd_buf,faceMask,compareMask);
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}
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void CommandBuffer::SetStencilWriteMask(VkStencilFaceFlags faceMask,uint32_t compareMask)
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{
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vkCmdSetStencilWriteMask(cmd_buf,faceMask,compareMask);
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}
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void CommandBuffer::SetStencilReference(VkStencilFaceFlags faceMask,uint32_t compareMask)
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{
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vkCmdSetStencilReference(cmd_buf,faceMask,compareMask);
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}
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void CommandBuffer::SetBlendConstants(const float constants[4])
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{
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vkCmdSetBlendConstants(cmd_buf,constants);
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}
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void CommandBuffer::SetLineWidth(float line_width)
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{
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vkCmdSetLineWidth(cmd_buf,line_width);
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}
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void CommandBuffer::Draw(const uint32_t vertex_count)
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{
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vkCmdDraw(cmd_buf,vertex_count,1,0,0);
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@ -26,6 +26,11 @@ public:
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operator VkCommandBuffer(){return cmd_buf;}
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bool Begin(RenderPass *rp,Framebuffer *fb);
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bool Bind(Pipeline *p);
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bool Bind(PipelineLayout *pl);
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bool Bind(VertexInput *vi);
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void SetRenderArea(const VkRect2D &ra){render_area=ra;}
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void SetClearColor(float r,float g,float b,float a=1.0f)
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{
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@ -40,11 +45,17 @@ public:
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clear_values[1].depthStencil.depth=d;
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clear_values[1].depthStencil.stencil=s;
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}
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void SetDepthBias(float constant_factor,float clamp,float slope_factor);
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void SetDepthBounds(float min_db,float max_db);
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void SetStencilCompareMask(VkStencilFaceFlags faceMask,uint32_t compareMask);
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void SetStencilWriteMask(VkStencilFaceFlags faceMask,uint32_t compareMask);
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void SetStencilReference(VkStencilFaceFlags faceMask,uint32_t compareMask);
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void SetBlendConstants(const float constants[4]);
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void SetLineWidth(float);
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bool Begin(RenderPass *rp,Framebuffer *fb);
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bool Bind(Pipeline *p);
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bool Bind(PipelineLayout *pl);
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bool Bind(VertexInput *vi);
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void Draw(const uint32_t vertex_count);
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void Draw(const uint32_t vertex_count,const uint32_t instance_count,const uint32_t first_vertex=0,const uint32_t first_instance=0);
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bool End();
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