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@ -100,13 +100,14 @@ Material *GPUDevice::CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *
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MaterialData *data=new MaterialData;
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data->name=mtl_name;
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data->shader_maps=shader_maps;
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data->mds=mds;
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data->vertex_sm=(VertexShaderModule *)vsm;
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data->vab=data->vertex_sm->CreateVertexAttributeBinding();
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data->name =mtl_name;
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data->shader_maps =shader_maps;
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data->mds =mds;
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data->vertex_sm =(VertexShaderModule *)vsm;
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data->vab =data->vertex_sm->CreateVertexAttributeBinding();
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CreateShaderStageList(data->shader_stage_list,shader_maps);
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data->pipeline_layout_data=pld;
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data->mp.m=CreateMP(mds,pld,DescriptorSetsType::Material );
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data->mp.r=CreateMP(mds,pld,DescriptorSetsType::Renderable );
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