From c4f393d1760315db008b7bddc50ce72f233d53aa Mon Sep 17 00:00:00 2001 From: hyzboy Date: Fri, 26 Nov 2021 10:00:20 +0800 Subject: [PATCH] codes layout. --- src/SceneGraph/Vulkan/VKDeviceMaterial.cpp | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/src/SceneGraph/Vulkan/VKDeviceMaterial.cpp b/src/SceneGraph/Vulkan/VKDeviceMaterial.cpp index 571bcad9..2bec363c 100644 --- a/src/SceneGraph/Vulkan/VKDeviceMaterial.cpp +++ b/src/SceneGraph/Vulkan/VKDeviceMaterial.cpp @@ -100,13 +100,14 @@ Material *GPUDevice::CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap * MaterialData *data=new MaterialData; - data->name=mtl_name; - data->shader_maps=shader_maps; - data->mds=mds; - data->vertex_sm=(VertexShaderModule *)vsm; - data->vab=data->vertex_sm->CreateVertexAttributeBinding(); + data->name =mtl_name; + data->shader_maps =shader_maps; + data->mds =mds; + data->vertex_sm =(VertexShaderModule *)vsm; + data->vab =data->vertex_sm->CreateVertexAttributeBinding(); CreateShaderStageList(data->shader_stage_list,shader_maps); + data->pipeline_layout_data=pld; data->mp.m=CreateMP(mds,pld,DescriptorSetsType::Material ); data->mp.r=CreateMP(mds,pld,DescriptorSetsType::Renderable );