used "uint32_t *" for SPVDATA

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-03-19 20:18:10 +08:00
parent 703d444cbb
commit c4a4ec5ebc
5 changed files with 9 additions and 9 deletions

View File

@ -224,7 +224,7 @@ public: //shader & material
MaterialParameters *CreateMP(const MaterialDescriptorSets *,const PipelineLayoutData *,const DescriptorSetType &);
MaterialParameters *CreateMP(Material *,const DescriptorSetType &);
ShaderModule *CreateShaderModule(VkShaderStageFlagBits,const void *,const size_t);
ShaderModule *CreateShaderModule(VkShaderStageFlagBits,const uint32_t *,const size_t);
Material *CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *shader_maps,MaterialDescriptorSets *,VertexInput *);

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@ -88,7 +88,7 @@ public: // VBO/VAO
public: //Material
const ShaderModule *CreateShaderModule(const OSString &filename,VkShaderStageFlagBits shader_stage,const void *spv_data,const size_t spv_size);
const ShaderModule *CreateShaderModule(const OSString &filename,VkShaderStageFlagBits shader_stage,const uint32_t *spv_data,const size_t spv_size);
Material * CreateMaterial(const OSString &);
Material * CreateMaterial(const hgl::shadergen::MaterialCreateInfo *);

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@ -13,14 +13,14 @@ class ShaderResource
{
VkShaderStageFlagBits stage_flag;
const void *spv_data;
const uint32_t *spv_data;
uint32 spv_size;
ShaderStageIO stage_io;
public:
ShaderResource(const VkShaderStageFlagBits &,const void *,const uint32);
ShaderResource(const VkShaderStageFlagBits &,const uint32_t *,const uint32);
virtual ~ShaderResource();
const VkShaderStageFlagBits GetStage ()const {return stage_flag;}

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@ -7,14 +7,14 @@ struct ShaderModuleCreateInfo:public vkstruct_flag<VkShaderModuleCreateInfo,VK_S
{
public:
ShaderModuleCreateInfo(const void *spv_data,const size_t spv_size)
ShaderModuleCreateInfo(const uint32_t *spv_data,const size_t spv_size)
{
codeSize=spv_size;
pCode =(const uint32_t *)spv_data;
pCode =spv_data;
}
};//struct ShaderModuleCreateInfo
ShaderModule *GPUDevice::CreateShaderModule(VkShaderStageFlagBits shader_stage,const void *spv_data,const size_t spv_size)
ShaderModule *GPUDevice::CreateShaderModule(VkShaderStageFlagBits shader_stage,const uint32_t *spv_data,const size_t spv_size)
{
if(!spv_data||spv_size<4)return(nullptr);

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@ -38,7 +38,7 @@ VK_NAMESPACE_BEGIN
}
}//namespcae
ShaderResource::ShaderResource(const VkShaderStageFlagBits &flag,const void *sd,const uint32 size)
ShaderResource::ShaderResource(const VkShaderStageFlagBits &flag,const uint32_t *sd,const uint32 size)
{
stage_flag=flag;
spv_data=sd;
@ -94,7 +94,7 @@ VK_NAMESPACE_BEGIN
cbr.CastRead<uint32>(flag);
cbr.Read(spv_size);
ShaderResource *sr=new ShaderResource(flag,cbr.CurPointer(),spv_size);
ShaderResource *sr=new ShaderResource(flag,(const uint32_t *)cbr.CurPointer(),spv_size);
cbr.Skip(spv_size);