used "uint32_t *" for SPVDATA
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@@ -13,14 +13,14 @@ class ShaderResource
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{
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VkShaderStageFlagBits stage_flag;
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const void *spv_data;
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const uint32_t *spv_data;
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uint32 spv_size;
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ShaderStageIO stage_io;
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public:
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ShaderResource(const VkShaderStageFlagBits &,const void *,const uint32);
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ShaderResource(const VkShaderStageFlagBits &,const uint32_t *,const uint32);
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virtual ~ShaderResource();
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const VkShaderStageFlagBits GetStage ()const {return stage_flag;}
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