used "uint32_t *" for SPVDATA

This commit is contained in:
2023-03-19 20:18:10 +08:00
parent 703d444cbb
commit c4a4ec5ebc
5 changed files with 9 additions and 9 deletions

View File

@@ -13,14 +13,14 @@ class ShaderResource
{
VkShaderStageFlagBits stage_flag;
const void *spv_data;
const uint32_t *spv_data;
uint32 spv_size;
ShaderStageIO stage_io;
public:
ShaderResource(const VkShaderStageFlagBits &,const void *,const uint32);
ShaderResource(const VkShaderStageFlagBits &,const uint32_t *,const uint32);
virtual ~ShaderResource();
const VkShaderStageFlagBits GetStage ()const {return stage_flag;}