used "uint32_t *" for SPVDATA

This commit is contained in:
2023-03-19 20:18:10 +08:00
parent 703d444cbb
commit c4a4ec5ebc
5 changed files with 9 additions and 9 deletions

View File

@@ -88,7 +88,7 @@ public: // VBO/VAO
public: //Material
const ShaderModule *CreateShaderModule(const OSString &filename,VkShaderStageFlagBits shader_stage,const void *spv_data,const size_t spv_size);
const ShaderModule *CreateShaderModule(const OSString &filename,VkShaderStageFlagBits shader_stage,const uint32_t *spv_data,const size_t spv_size);
Material * CreateMaterial(const OSString &);
Material * CreateMaterial(const hgl::shadergen::MaterialCreateInfo *);