used "uint32_t *" for SPVDATA
This commit is contained in:
@@ -88,7 +88,7 @@ public: // VBO/VAO
|
||||
|
||||
public: //Material
|
||||
|
||||
const ShaderModule *CreateShaderModule(const OSString &filename,VkShaderStageFlagBits shader_stage,const void *spv_data,const size_t spv_size);
|
||||
const ShaderModule *CreateShaderModule(const OSString &filename,VkShaderStageFlagBits shader_stage,const uint32_t *spv_data,const size_t spv_size);
|
||||
|
||||
Material * CreateMaterial(const OSString &);
|
||||
Material * CreateMaterial(const hgl::shadergen::MaterialCreateInfo *);
|
||||
|
Reference in New Issue
Block a user