used "uint32_t *" for SPVDATA

This commit is contained in:
2023-03-19 20:18:10 +08:00
parent 703d444cbb
commit c4a4ec5ebc
5 changed files with 9 additions and 9 deletions

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@@ -224,7 +224,7 @@ public: //shader & material
MaterialParameters *CreateMP(const MaterialDescriptorSets *,const PipelineLayoutData *,const DescriptorSetType &);
MaterialParameters *CreateMP(Material *,const DescriptorSetType &);
ShaderModule *CreateShaderModule(VkShaderStageFlagBits,const void *,const size_t);
ShaderModule *CreateShaderModule(VkShaderStageFlagBits,const uint32_t *,const size_t);
Material *CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *shader_maps,MaterialDescriptorSets *,VertexInput *);