used "uint32_t *" for SPVDATA
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@@ -224,7 +224,7 @@ public: //shader & material
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MaterialParameters *CreateMP(const MaterialDescriptorSets *,const PipelineLayoutData *,const DescriptorSetType &);
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MaterialParameters *CreateMP(Material *,const DescriptorSetType &);
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ShaderModule *CreateShaderModule(VkShaderStageFlagBits,const void *,const size_t);
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ShaderModule *CreateShaderModule(VkShaderStageFlagBits,const uint32_t *,const size_t);
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Material *CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *shader_maps,MaterialDescriptorSets *,VertexInput *);
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