updated texture_rect.cpp, but it can't run.
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@ -51,7 +51,7 @@ private:
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Texture2D * texture =nullptr;
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Sampler * sampler =nullptr;
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MaterialParameters * material_instance =nullptr;
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MaterialInstance * material_instance =nullptr;
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RenderableInstance *renderable_instance =nullptr;
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GPUBuffer * ubo_camera_info =nullptr;
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Pipeline * pipeline =nullptr;
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@ -71,7 +71,15 @@ private:
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sampler=db->CreateSampler();
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material_instance->BindSampler("tex",texture,sampler);
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{
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MaterialParameters *mp_texture=material_instance->GetMP(DescriptorSetsType::Value);
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if(!mp_texture)
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if(!mp_texture->BindUBO("tex",ubo_camera_info))return(false);
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mp_texture->Update();
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}
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return(true);
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}
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@ -90,8 +98,17 @@ private:
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if(!ubo_camera_info)
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return(false);
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if(!material_instance->BindUBO("camera",ubo_camera_info))return(false);
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material_instance->Update();
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{
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MaterialParameters *mp_global=material_instance->GetMP(DescriptorSetsType::Global);
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if(!mp_global)
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return(false);
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if(!mp_global->BindUBO("g_camera",ubo_camera_info))return(false);
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mp_global->Update();
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}
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return(true);
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}
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2
res
2
res
@ -1 +1 @@
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Subproject commit 897770ef1d59af09b4863c34fc3040466b95b437
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Subproject commit 27da09e0b6027a5651a030334d5026adef2aaff7
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