Correct draw Gizmo Rotate/Scale, OK!!
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@@ -76,17 +76,20 @@ bool InitGizmoMoveStaticMesh()
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if(!cone[i])
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return(false);
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if(!plane[i])
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return(false);
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}
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{
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SceneNode *root_node=new SceneNode(sphere);
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SceneNode *root_node=new SceneNode(scale(0.5f),sphere);
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{
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Transform tm;
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constexpr const Vector3f one_scale(1);
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constexpr const Vector3f plane_scale(2);
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constexpr const Vector3f cylinder_scale(0.35f,0.35f,4.5f);
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constexpr const Vector3f cylinder_scale(0.35f,0.35f,4.0f);
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{
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tm.SetScale(cylinder_scale);
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