to improve VKCommandBuffer::BeginRenderPass function, use Framebuffer type instead RenderTarget.
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@ -96,7 +96,7 @@ public:
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}
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bool BeginRenderPass(VkRenderPass rp,VkFramebuffer fb);
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bool BeginRenderPass(RenderTarget *rt);
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bool BeginRenderPass(Framebuffer *);
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bool BindPipeline(Pipeline *p)
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{
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@ -93,9 +93,9 @@ bool CommandBuffer::BeginRenderPass(VkRenderPass rp,VkFramebuffer fb)
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return(true);
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}
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bool CommandBuffer::BeginRenderPass(RenderTarget *rt)
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bool CommandBuffer::BeginRenderPass(Framebuffer *fbo)
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{
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return BeginRenderPass(rt->GetRenderPass(),rt->GetFramebuffer());
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return BeginRenderPass(fbo->GetRenderPass(),fbo->GetFramebuffer());
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}
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bool CommandBuffer::BindVAB(RenderableInstance *ri)
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