全面使用MaterialInstance封装Material与DescriptorSets
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@@ -25,7 +25,7 @@ private:
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RenderList render_list;
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vulkan::Material * material =nullptr;
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vulkan::DescriptorSets * descriptor_sets =nullptr;
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vulkan::MaterialInstance * material_instance =nullptr;
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vulkan::Renderable * renderable_object =nullptr;
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@@ -49,10 +49,10 @@ private:
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if(!material)
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return(false);
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descriptor_sets=material->CreateDescriptorSets();
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material_instance=material->CreateInstance();
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db->Add(material);
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db->Add(descriptor_sets);
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db->Add(material_instance);
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return(true);
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}
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@@ -65,10 +65,10 @@ private:
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bool InitUBO()
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{
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if(!InitCameraUBO(descriptor_sets,material->GetUBO("world")))
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if(!InitCameraUBO(material_instance,"world"))
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return(false);
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descriptor_sets->Update();
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material_instance->Update();
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return(true);
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}
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@@ -97,7 +97,7 @@ private:
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uint count;
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float size;
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RenderableInstance *ri=db->CreateRenderableInstance(pipeline_line,descriptor_sets,renderable_object);
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RenderableInstance *ri=db->CreateRenderableInstance(pipeline_line,material_instance,renderable_object);
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for(uint i=0;i<360;i++)
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{
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