全面使用MaterialInstance封装Material与DescriptorSets
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@@ -164,7 +164,7 @@ private:
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bool Add(struct MPD *mpd,const Matrix4f &offset)
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{
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RenderableInstance *ri=db->CreateRenderableInstance(mpd->pipeline,mpd->material_instance->GetDescriptorSets(),mpd->render_obj);
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RenderableInstance *ri=db->CreateRenderableInstance(mpd->pipeline,mpd->material_instance,mpd->render_obj);
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if(!ri)return(false);
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