全面使用MaterialInstance封装Material与DescriptorSets
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@@ -142,9 +142,9 @@ private:
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bool InitScene()
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{
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render_root.Add(db->CreateRenderableInstance(pipeline,material_instance->GetDescriptorSets(),ro_rectangle));
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render_root.Add(db->CreateRenderableInstance(pipeline,material_instance->GetDescriptorSets(),ro_round_rectangle));
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render_root.Add(db->CreateRenderableInstance(pipeline,material_instance->GetDescriptorSets(),ro_circle));
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render_root.Add(db->CreateRenderableInstance(pipeline,material_instance,ro_rectangle));
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render_root.Add(db->CreateRenderableInstance(pipeline,material_instance,ro_round_rectangle));
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render_root.Add(db->CreateRenderableInstance(pipeline,material_instance,ro_circle));
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render_root.ExpendToList(&render_list);
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BuildCommandBuffer(&render_list);
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