temporary to disable the RenderList and RenderNode
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@@ -10,7 +10,7 @@ namespace hgl
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struct ShaderBufferSource
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{
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const char *struct_name;
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const char *value_name;
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const char *name;
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const char *codes;
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};
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}//namespace graph
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@@ -53,5 +53,4 @@ vec3 world_up;
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float znear,zfar;)"
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};
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STD_MTL_NAMESPACE_END
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@@ -66,7 +66,7 @@ public:
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if(!mdi.hasStruct(ss.struct_name))
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mdi.AddStruct(ss.struct_name,ss.codes);
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return AddUBO(flag_bits,set_type,ss.struct_name,ss.value_name);
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return AddUBO(flag_bits,set_type,ss.struct_name,ss.name);
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}
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bool CreateShader();
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