added comments

This commit is contained in:
hyzboy 2024-03-09 19:49:44 +08:00
parent 2c2f11f47e
commit c229259623

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@ -41,6 +41,13 @@ namespace material_file
char filename[HGL_MAX_PATH];
uint32_t shader_stage_flag_bits;
const char *codes;
uint code_length;
//为什么不使用AnsiString保存ubo shader codes ?
// 1.MaterialFileData中使用UBODataList也就是List<UBOData>,会出现问题
// 2.后台将所有UBO文件缓存所以只传递过来一个char *即可
};
using UBODataList=List<UBOData>;