SceneComponent增加了SceneOrient父类,所有SceneComponent增加变换属性
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@@ -5,6 +5,7 @@
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#include<hgl/graph/PrimitiveCreater.h>
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#include<hgl/graph/VKVertexInputConfig.h>
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#include<hgl/graph/mtl/Material2DCreateConfig.h>
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#include<hgl/component/StaticMeshComponent.h>
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using namespace hgl;
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using namespace hgl::graph;
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@@ -79,10 +80,10 @@ private:
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for(uint i=0;i<TRIANGLE_NUMBER;i++)
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{
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rad=deg2rad<double>((360.0f/double(TRIANGLE_NUMBER))*i); //这里一定要加<float>或<float>,否则结果用int保存会出现问题
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rad=deg2rad<double>((360.0f/double(TRIANGLE_NUMBER))*i); //这里一定要加<double>或<float>,否则结果用int保存会出现问题
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mat=rotate(rad,Vector3f(0,0,1));
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scene_root->Add(new SceneNode(mat,render_obj));
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CreateComponent<StaticMeshComponent>(mat,scene_root,render_obj);
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}
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return(true);
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