RenderFramework/WorkObject增加CreateVDM函数
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@@ -223,6 +223,9 @@ public:
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return(new graph::PrimitiveCreater(GetDevice(),mi->GetVIL()));
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}
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graph::VertexDataManager *CreateVDM(const graph::VIL *vil,const VkDeviceSize vertices_number,VkDeviceSize indices_number,const IndexType type=IndexType::U16);
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graph::VertexDataManager *CreateVDM(const graph::VIL *vil,const VkDeviceSize number,const IndexType type=IndexType::U16){return CreateVDM(vil,number,number,type);}
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public: // Primitive, Mesh
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graph::Primitive *CreatePrimitive(const AnsiString &name,
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