preparing VKIndirectCommandBuffer.h
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@@ -1,5 +1,4 @@
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#ifndef HGL_GRAPH_RENDERABLE_INCLUDE
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#define HGL_GRAPH_RENDERABLE_INCLUDE
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#pragma once
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#include<hgl/graph/VKPrimitive.h>
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#include<hgl/graph/VKPipeline.h>
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@@ -69,7 +68,7 @@ public:
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};
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/**
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* 可渲染对象<br>
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* 原始可渲染对象(即仅一个模型一个材质)
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*/
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class Renderable ///可渲染对象实例
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{
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@@ -111,4 +110,3 @@ public:
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Renderable *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *);
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_RENDERABLE_INCLUDE
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