preparing VKIndirectCommandBuffer.h
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@@ -1,6 +1,7 @@
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#pragma once
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#include<hgl/graph/RenderNode.h>
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#include<hgl/graph/VKVABList.h>
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#include<hgl/type/SortedSets.h>
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VK_NAMESPACE_BEGIN
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class RenderAssignBuffer;
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@@ -37,6 +38,8 @@ private:
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void Set(Renderable *);
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};
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SortedSets<const VDM *> vdm_set;
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DataArray<RenderItem> ri_array;
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uint ri_count;
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@@ -48,7 +51,7 @@ protected:
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Pipeline * last_pipeline;
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const PrimitiveDataBuffer * last_data_buffer;
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const VertexDataManager * last_vdm;
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const VDM * last_vdm;
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const PrimitiveRenderData * last_render_data;
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bool BindVAB(const PrimitiveDataBuffer *,const uint);
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