[STRONG] merge VDM render OK!!! TEST OK! next step is to support VDM Render and non-VDM Render, recommend is two MaterialRenderList class.
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@@ -145,7 +145,7 @@ Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
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return(nullptr);
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}
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dd->vab_offset[i]=vab_access->start*vif->stride;
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dd->vab_offset[i]=vab_access->start;
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vid->vab_list[i]=vab_access->vab->GetBuffer();
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++vif;
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}
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