[STRONG] merge VDM render OK!!! TEST OK! next step is to support VDM Render and non-VDM Render, recommend is two MaterialRenderList class.
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@@ -64,7 +64,7 @@ private:
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bool InitVertexLumMP()
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{
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",false,Prim::Lines);
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines);
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cfg.local_to_world=true;
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@@ -92,9 +92,10 @@ private:
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bool InitBlinnPhongSunLightMP()
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{
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"BlinnPhong3D",true,Prim::Triangles);
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"BlinnPhong3D",Prim::Triangles);
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cfg.local_to_world=true;
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cfg.material_instance=true;
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mtl_blinnphong=db->LoadMaterial("Std3D/BlinnPhong/SunLightPureColor",&cfg);
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if(!mtl_blinnphong)return(false);
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