diff --git a/example/DirectGLRender/main.cpp b/example/DirectGLRender/main.cpp index 790091e5..3a696402 100644 --- a/example/DirectGLRender/main.cpp +++ b/example/DirectGLRender/main.cpp @@ -81,8 +81,8 @@ void InitVertexBuffer() va=new VertexArray(GL_TRIANGLES, //画三角形 2); //两个属性 - const int vertex_location=shader.GetAttribLocation("Vertex"); ///<取得顶点流数据输入流对应的shader地址 - const int color_location=shader.GetAttribLocation("Color"); ///<取得颜色流数据输入流对应的shader地址 + const int vertex_location=shader.GetAttribLocation("Vertex"); ///<取得顶点数据输入流对应的shader地址 + const int color_location=shader.GetAttribLocation("Color"); ///<取得颜色数据输入流对应的shader地址 int binding_index=0; //绑定点