注释修正
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@ -81,8 +81,8 @@ void InitVertexBuffer()
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va=new VertexArray(GL_TRIANGLES, //画三角形
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2); //两个属性
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const int vertex_location=shader.GetAttribLocation("Vertex"); ///<取得顶点流数据输入流对应的shader地址
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const int color_location=shader.GetAttribLocation("Color"); ///<取得颜色流数据输入流对应的shader地址
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const int vertex_location=shader.GetAttribLocation("Vertex"); ///<取得顶点数据输入流对应的shader地址
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const int color_location=shader.GetAttribLocation("Color"); ///<取得颜色数据输入流对应的shader地址
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int binding_index=0; //绑定点
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