diff --git a/src/SceneGraph/Camera.cpp b/src/SceneGraph/Camera.cpp index 14c4357a..0712a798 100644 --- a/src/SceneGraph/Camera.cpp +++ b/src/SceneGraph/Camera.cpp @@ -34,6 +34,9 @@ namespace hgl matrix.mvp=matrix.projection*matrix.modelview; + //注意: C++中要 projection * model_view * local_to_world * position + //而GLSL中要 position * local_to_world * model_view * projection + matrix.two_dim=ortho(width,height,znear,zfar); frustum.SetVerticalFovAndAspectRatio(DegToRad(fov),width/height);