codes layout

This commit is contained in:
2021-12-15 14:24:35 +08:00
parent 80bacd2b44
commit bd8486da25
7 changed files with 147 additions and 20 deletions

View File

@@ -148,7 +148,7 @@ public:
void PushConstants(const void *data,const uint32_t size) {vkCmdPushConstants(cmd_buf,pipeline_layout,VK_SHADER_STAGE_VERTEX_BIT,0, size,data);}
void PushConstants(const void *data,const uint32_t offset,const uint32_t size) {vkCmdPushConstants(cmd_buf,pipeline_layout,VK_SHADER_STAGE_VERTEX_BIT,offset, size,data);}
bool BindVAB(RenderableInstance *);
bool BindVBO(RenderableInstance *);
void SetViewport (uint32_t first,uint32_t count,const VkViewport *vp) {vkCmdSetViewport(cmd_buf,first,count,vp);}
void SetScissor (uint32_t first,uint32_t count,const VkRect2D *sci) {vkCmdSetScissor(cmd_buf,first,count,sci);}
@@ -183,14 +183,47 @@ public: //draw
class TextureCmdBuffer:public GPUCmdBuffer
{
VkImageMemoryBarrier imageMemoryBarrier;
public:
using GPUCmdBuffer::GPUCmdBuffer;
TextureCmdBuffer(const GPUDeviceAttribute *attr,VkCommandBuffer cb):GPUCmdBuffer(attr,cb)
{
imageMemoryBarrier.sType=VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
imageMemoryBarrier.pNext=nullptr;
imageMemoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imageMemoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
}
template<typename ...ARGS> void PipelineBarrier (ARGS...args){vkCmdPipelineBarrier (cmd_buf,args...);}
template<typename ...ARGS> void CopyBufferToImage (ARGS...args){vkCmdCopyBufferToImage(cmd_buf,args...);}
template<typename ...ARGS> void CopyImageToBuffer (ARGS...args){vkCmdCopyImageToBuffer(cmd_buf,args...);}
template<typename ...ARGS> void BlitImage (ARGS...args){vkCmdBlitImage (cmd_buf,args...);}
void ImageMemoryBarrier(VkImage image,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
VkAccessFlags srcAccessMask,
VkAccessFlags dstAccessMask,
VkImageLayout oldImageLayout,
VkImageLayout newImageLayout,
VkImageSubresourceRange subresourceRange)
{
imageMemoryBarrier.srcAccessMask = srcAccessMask;
imageMemoryBarrier.dstAccessMask = dstAccessMask;
imageMemoryBarrier.oldLayout = oldImageLayout;
imageMemoryBarrier.newLayout = newImageLayout;
imageMemoryBarrier.image = image;
imageMemoryBarrier.subresourceRange = subresourceRange;
vkCmdPipelineBarrier( cmd_buf,
srcStageMask,
dstStageMask,
0,
0, nullptr,
0, nullptr,
1, &imageMemoryBarrier);
}
};//class TextureCmdBuffer:public GPUCmdBuffer
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_COMMAND_BUFFER_INCLUDE