to support newly String<>/IDName/Compare
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@@ -10,7 +10,7 @@ namespace hgl
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namespace graph
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{
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using SceneNodeID =uint64;
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using SceneNodeName =UTF16IDName;
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using SceneNodeName =U16IDName;
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/**
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* 场景节点数据类<br>
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@@ -19,6 +19,8 @@ namespace hgl
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*/
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class SceneNode:public SceneOrient ///场景节点类
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{
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SceneNode *Owner; ///<上级节点
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SceneNodeID NodeID; ///<节点ID
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SceneNodeName NodeName; ///<节点名称
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@@ -59,6 +61,8 @@ namespace hgl
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{
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SceneOrient::Clear();
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Owner=nullptr;
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BoundingBox.SetZero();
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LocalBoundingBox.SetZero();
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@@ -74,8 +78,13 @@ namespace hgl
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return(true);
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}
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Renderable *GetRenderable(){return render_obj;}
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void SetRenderable(Renderable *);
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void SetOwner(SceneNode *sn) {Owner=sn;}
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SceneNode * GetOwner() noexcept{return Owner;}
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const SceneNode * GetOwner()const noexcept{return Owner;}
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void SetRenderable(Renderable *);
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Renderable *GetRenderable() noexcept{return render_obj;}
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const Renderable *GetRenderable()const noexcept{return render_obj;}
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SceneNode *Add(SceneNode *sn)
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{
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@@ -83,6 +92,7 @@ namespace hgl
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return(nullptr);
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ChildNode.Add(sn);
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sn->SetOwner(this);
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return sn;
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}
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