清除RenderTask/MaterialRenderList多余代码
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@@ -41,8 +41,6 @@ namespace hgl::graph
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bool Set(IRenderTarget *rt);
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void Set(Camera *c){camera=c;}
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void Restart(); ///<复位数据,清空渲染列表
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bool RebuildRenderList(SceneNode *);
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bool IsEmpty()const; ///<是否是空的,不可渲染或是没啥可渲染的
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