清除RenderTask/MaterialRenderList多余代码

This commit is contained in:
2025-06-06 00:23:27 +08:00
parent 427340132f
commit bc987e7d7b
3 changed files with 3 additions and 12 deletions

View File

@@ -102,7 +102,7 @@ protected:
bool BindVAB(const MeshDataBuffer *,const uint);
void ProcIndirectRender();
void Render(RenderItem *);
bool Render(RenderItem *);
public:

View File

@@ -41,8 +41,6 @@ namespace hgl::graph
bool Set(IRenderTarget *rt);
void Set(Camera *c){camera=c;}
void Restart(); ///<复位数据,清空渲染列表
bool RebuildRenderList(SceneNode *);
bool IsEmpty()const; ///<是否是空的,不可渲染或是没啥可渲染的