新的CreateSubpassDescription,CreateFramebuffer

This commit is contained in:
2019-07-03 19:45:39 +08:00
parent d50a70cfb9
commit bc8759560d
7 changed files with 145 additions and 21 deletions

View File

@@ -7,6 +7,9 @@
#include<hgl/graph/SceneDB.h>
#include<hgl/graph/RenderableInstance.h>
#include<hgl/graph/RenderList.h>
#include<hgl/graph/vulkan/VKTexture.h>
#include<hgl/graph/vulkan/VKImageView.h>
#include<hgl/graph/vulkan/VKFramebuffer.h>
using namespace hgl;
using namespace hgl::graph;
@@ -21,6 +24,8 @@ struct AtomsphereData
float scattering_direction;
};//
using Texture2DPointer=vulkan::Texture2D *;
class TestApp:public CameraAppFramework
{
private:
@@ -28,6 +33,38 @@ private:
SceneNode render_root;
RenderList render_list;
struct DeferredGBuffer
{
uint32_t width,height;
vulkan::Framebuffer *framebuffer;
vulkan::RenderPass *renderpass;
union
{
struct
{
Texture2DPointer position,normal,albedo,depth;
};
Texture2DPointer texture_list[4];
};
List<VkFormat> color_format_list;
List<vulkan::ImageView *> image_view_list;
struct
{
List<VkAttachmentDescription> desc_list;
List<VkAttachmentReference> ref_list;
}attachment;
struct
{
List<VkSubpassDescription> desc;
List<VkSubpassDependency> dependency;
}subpass;
}gbuffer;//
struct SubpassParam
{
vulkan::Material * material;
@@ -42,6 +79,53 @@ private:
private:
bool InitGBuffer()
{
gbuffer.width=power_to_2(SCREEN_WIDTH);
gbuffer.height=power_to_2(SCREEN_HEIGHT);
gbuffer.position=device->CreateTexture2DColor(FMT_RGB32F, gbuffer.width,gbuffer.height);
gbuffer.normal =device->CreateTexture2DColor(FMT_RGB32F, gbuffer.width,gbuffer.height);
gbuffer.albedo =device->CreateTexture2DColor(FMT_RGB32F, gbuffer.width,gbuffer.height);
gbuffer.depth =device->CreateTexture2DDepth(FMT_D32F, gbuffer.width,gbuffer.height);
for(uint i=0;i<3;i++)
{
gbuffer.color_format_list.Add(gbuffer.texture_list[i]->GetFormat());
gbuffer.image_view_list.Add(gbuffer.texture_list[i]->GetImageView());
}
if(!device->CreateAttachment( gbuffer.attachment.ref_list,
gbuffer.attachment.desc_list,
gbuffer.color_format_list,
gbuffer.depth->GetFormat()))
return(false);
VkSubpassDescription desc;
device->CreateSubpassDescription(desc,gbuffer.attachment.ref_list);
gbuffer.subpass.desc.Add(desc);
device->CreateSubpassDependency(gbuffer.subpass.dependency,2);
gbuffer.renderpass=device->CreateRenderPass(gbuffer.attachment.desc_list,
gbuffer.subpass.desc,
gbuffer.subpass.dependency,
gbuffer.color_format_list,
gbuffer.depth->GetFormat());
if(!gbuffer.renderpass)
return(false);
gbuffer.framebuffer=vulkan::CreateFramebuffer(device,gbuffer.renderpass,gbuffer.image_view_list);
if(!gbuffer.framebuffer)
return(false);
return(true);
}
bool InitSubpass(SubpassParam *sp,const OSString &vs,const OSString &fs)
{
sp->material=shader_manage->CreateMaterial(vs,fs);
@@ -58,7 +142,7 @@ private:
bool InitGBufferPipeline(SubpassParam *sp)
{
vulkan::PipelineCreater *pipeline_creater=new vulkan::PipelineCreater(device,sp->material,device->GetMainRenderPass(),device->GetExtent());
vulkan::PipelineCreater *pipeline_creater=new vulkan::PipelineCreater(device,sp->material,gbuffer.renderpass,device->GetExtent());
pipeline_creater->SetDepthTest(true);
pipeline_creater->SetDepthWrite(true);
pipeline_creater->SetCullMode(VK_CULL_MODE_BACK_BIT);