文件encoding改为utf8-bom

This commit is contained in:
2019-04-26 23:46:03 +08:00
parent 3bed2806bd
commit bc4f244a55

View File

@@ -1,4 +1,4 @@
#ifndef HGL_GRAPH_VULKAN_VERTEX_ATTRIBUTE_BINDING_INCLUDE
#ifndef HGL_GRAPH_VULKAN_VERTEX_ATTRIBUTE_BINDING_INCLUDE
#define HGL_GRAPH_VULKAN_VERTEX_ATTRIBUTE_BINDING_INCLUDE
#include"VK.h"
@@ -9,8 +9,8 @@ class IndexBuffer;
class Shader;
/**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬ʵ<EFBFBD><EFBFBD><br>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD><EFBFBD>ݸ<EFBFBD>MaterialInstance,<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD>ȷ<EFBFBD><EFBFBD><EFBFBD>ö<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>£<EFBFBD><EFBFBD><EFBFBD>Ȼ<EFBFBD><EFBFBD><EFBFBD>޸IJ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>趨(<28><>instance)<EFBFBD><EFBFBD>
* 顶点输入状态实例<br>
* 本对象用于传递给MaterialInstance,用于已经确定好顶点格式的情况下,依然可修改部分设定(如instance)
*/
class VertexAttributeBinding
{