added SceneNode::CreateSubNode(RenderableInstance *) function.
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@@ -57,6 +57,14 @@ namespace hgl
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return sn;
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}
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SceneNode *CreateSubNode(RenderableInstance *ri)
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{
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SceneNode *sn=new SceneNode(ri);
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SubNode.Add(sn);
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return sn;
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}
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SceneNode *CreateSubNode(const Matrix4f &mat)
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{
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SceneNode *sn=new SceneNode(mat);
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