renamed to PerMaterial instead of PerMaterialInstance
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@@ -23,7 +23,7 @@ MaterialInstance::MaterialInstance(Material *mtl,VIL *v)
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vil=v;
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mp_per_mi=mtl->GetMP(DescriptorSetType::PerMaterialInstance);
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mp_per_mi=mtl->GetMP(DescriptorSetType::PerMaterial);
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}
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bool MaterialInstance::BindUBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic)
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@@ -56,7 +56,7 @@ void LoadShaderDescriptor(io::ConstBufferReader &cbr,ShaderDescriptor *sd_list,c
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if(ver==2) //以下是旧的,未来不用了,现仅保证能运行
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{
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if(sd->name[0]=='g')sd->set_type=DescriptorSetType::Global;else
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if(sd->name[0]=='m')sd->set_type=DescriptorSetType::PerMaterialInstance;else
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if(sd->name[0]=='m')sd->set_type=DescriptorSetType::PerMaterial;else
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if(sd->name[0]=='r')sd->set_type=DescriptorSetType::PerObject;else
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sd->set_type=DescriptorSetType::PerFrame;
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}
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