update codes for support new SceneNode

This commit is contained in:
2024-10-06 14:51:38 +08:00
parent 4614562929
commit b9fbab56f1
9 changed files with 35 additions and 31 deletions

View File

@@ -84,7 +84,7 @@ bool InitGizmoMoveStaticMesh()
{
SceneNode *root_node=new SceneNode();
root_node->CreateSubNode(sphere);
root_node->Add(new SceneNode(sphere));
{
Transform tm;
@@ -96,30 +96,30 @@ bool InitGizmoMoveStaticMesh()
{
tm.SetScale(cylinder_scale);
tm.SetTranslation(0,0,GIZMO_CYLINDER_OFFSET);
root_node->CreateSubNode(tm,cylinder[2]); //Z 向上圆柱
root_node->Add(new SceneNode(tm,cylinder[2])); //Z 向上圆柱
tm.SetScale(one_scale);
tm.SetTranslation(0,0,GIZMO_CONE_OFFSET);
root_node->CreateSubNode(tm,cone[2]); //Z 向上圆锥
root_node->Add(new SceneNode(tm,cone[2])); //Z 向上圆锥
tm.SetScale(circle_scale);
tm.SetTranslation(GIZMO_TWO_AXIS_OFFSET,GIZMO_TWO_AXIS_OFFSET,0);
root_node->CreateSubNode(tm,circle[2]);
root_node->Add(new SceneNode(tm,circle[2]));
}
{
tm.SetScale(cylinder_scale);
tm.SetRotation(AxisVector::Y,90);
tm.SetTranslation(GIZMO_CYLINDER_OFFSET,0,0);
root_node->CreateSubNode(tm,cylinder[0]); //X 向右圆柱
root_node->Add(new SceneNode(tm,cylinder[0])); //X 向右圆柱
tm.SetScale(one_scale);
tm.SetTranslation(GIZMO_CONE_OFFSET,0,0);
root_node->CreateSubNode(tm,cone[0]); //X 向右圆锥
root_node->Add(new SceneNode(tm,cone[0])); //X 向右圆锥
tm.SetScale(circle_scale);
tm.SetTranslation(0,GIZMO_TWO_AXIS_OFFSET,GIZMO_TWO_AXIS_OFFSET);
root_node->CreateSubNode(tm,circle[0]);
root_node->Add(new SceneNode(tm,circle[0]));
}
{
@@ -127,15 +127,15 @@ bool InitGizmoMoveStaticMesh()
tm.SetRotation(AxisVector::X,-90);
tm.SetTranslation(0,GIZMO_CYLINDER_OFFSET,0);
root_node->CreateSubNode(tm,cylinder[1]); //Y 向前圆柱
root_node->Add(new SceneNode(tm,cylinder[1])); //Y 向前圆柱
tm.SetScale(one_scale);
tm.SetTranslation(0,GIZMO_CONE_OFFSET,0);
root_node->CreateSubNode(tm,cone[1]); //Y 向前圆锥
root_node->Add(new SceneNode(tm,cone[1])); //Y 向前圆锥
tm.SetScale(circle_scale);
tm.SetTranslation(GIZMO_TWO_AXIS_OFFSET,0,GIZMO_TWO_AXIS_OFFSET);
root_node->CreateSubNode(tm,circle[1]);
root_node->Add(new SceneNode(tm,circle[1]));
}
}