update codes for support new SceneNode
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@@ -84,7 +84,7 @@ bool InitGizmoMoveStaticMesh()
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{
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SceneNode *root_node=new SceneNode();
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root_node->CreateSubNode(sphere);
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root_node->Add(new SceneNode(sphere));
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{
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Transform tm;
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@@ -96,30 +96,30 @@ bool InitGizmoMoveStaticMesh()
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{
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tm.SetScale(cylinder_scale);
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tm.SetTranslation(0,0,GIZMO_CYLINDER_OFFSET);
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root_node->CreateSubNode(tm,cylinder[2]); //Z 向上圆柱
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root_node->Add(new SceneNode(tm,cylinder[2])); //Z 向上圆柱
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tm.SetScale(one_scale);
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tm.SetTranslation(0,0,GIZMO_CONE_OFFSET);
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root_node->CreateSubNode(tm,cone[2]); //Z 向上圆锥
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root_node->Add(new SceneNode(tm,cone[2])); //Z 向上圆锥
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tm.SetScale(circle_scale);
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tm.SetTranslation(GIZMO_TWO_AXIS_OFFSET,GIZMO_TWO_AXIS_OFFSET,0);
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root_node->CreateSubNode(tm,circle[2]);
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root_node->Add(new SceneNode(tm,circle[2]));
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}
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{
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tm.SetScale(cylinder_scale);
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tm.SetRotation(AxisVector::Y,90);
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tm.SetTranslation(GIZMO_CYLINDER_OFFSET,0,0);
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root_node->CreateSubNode(tm,cylinder[0]); //X 向右圆柱
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root_node->Add(new SceneNode(tm,cylinder[0])); //X 向右圆柱
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tm.SetScale(one_scale);
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tm.SetTranslation(GIZMO_CONE_OFFSET,0,0);
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root_node->CreateSubNode(tm,cone[0]); //X 向右圆锥
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root_node->Add(new SceneNode(tm,cone[0])); //X 向右圆锥
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tm.SetScale(circle_scale);
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tm.SetTranslation(0,GIZMO_TWO_AXIS_OFFSET,GIZMO_TWO_AXIS_OFFSET);
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root_node->CreateSubNode(tm,circle[0]);
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root_node->Add(new SceneNode(tm,circle[0]));
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}
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{
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@@ -127,15 +127,15 @@ bool InitGizmoMoveStaticMesh()
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tm.SetRotation(AxisVector::X,-90);
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tm.SetTranslation(0,GIZMO_CYLINDER_OFFSET,0);
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root_node->CreateSubNode(tm,cylinder[1]); //Y 向前圆柱
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root_node->Add(new SceneNode(tm,cylinder[1])); //Y 向前圆柱
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tm.SetScale(one_scale);
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tm.SetTranslation(0,GIZMO_CONE_OFFSET,0);
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root_node->CreateSubNode(tm,cone[1]); //Y 向前圆锥
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root_node->Add(new SceneNode(tm,cone[1])); //Y 向前圆锥
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tm.SetScale(circle_scale);
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tm.SetTranslation(GIZMO_TWO_AXIS_OFFSET,0,GIZMO_TWO_AXIS_OFFSET);
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root_node->CreateSubNode(tm,circle[1]);
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root_node->Add(new SceneNode(tm,circle[1]));
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}
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}
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@@ -45,13 +45,13 @@ bool InitGizmoRotateStaticMesh()
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tm.SetScale(GIZMO_ARROW_LENGTH);
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root_node->CreateSubNode(tm,torus[0]);
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root_node->Add(new SceneNode(tm,torus[0]));
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tm.SetRotation(AXIS::Z,90);
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root_node->CreateSubNode(tm,torus[1]);
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root_node->Add(new SceneNode(tm,torus[1]));
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tm.SetRotation(AXIS::Y,90);
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root_node->CreateSubNode(tm,torus[2]);
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root_node->Add(new SceneNode(tm,torus[2]));
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}
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{
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@@ -84,7 +84,7 @@ bool InitGizmoScaleStaticMesh()
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{
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SceneNode *root_node=new SceneNode();
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root_node->CreateSubNode(scale(GIZMO_CENTER_SPHERE_RADIUS*2),center_cube);
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root_node->Add(new SceneNode(scale(GIZMO_CENTER_SPHERE_RADIUS*2),center_cube));
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{
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Transform tm;
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@@ -96,30 +96,30 @@ bool InitGizmoScaleStaticMesh()
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{
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tm.SetScale(cylinder_scale);
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tm.SetTranslation(0,0,GIZMO_CYLINDER_OFFSET);
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root_node->CreateSubNode(tm,cylinder[2]); //Z 向上圆柱
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root_node->Add(new SceneNode(tm,cylinder[2])); //Z 向上圆柱
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tm.SetScale(one_scale);
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tm.SetTranslation(0,0,GIZMO_CONE_OFFSET);
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root_node->CreateSubNode(tm,cube[2]); //Z 向上圆锥
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root_node->Add(new SceneNode(tm,cube[2])); //Z 向上圆锥
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tm.SetScale(plane_scale);
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tm.SetTranslation(GIZMO_TWO_AXIS_OFFSET,GIZMO_TWO_AXIS_OFFSET,0);
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root_node->CreateSubNode(tm,square[2]);
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root_node->Add(new SceneNode(tm,square[2]));
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}
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{
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tm.SetScale(cylinder_scale);
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tm.SetRotation(AxisVector::Y,90);
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tm.SetTranslation(GIZMO_CYLINDER_OFFSET,0,0);
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root_node->CreateSubNode(tm,cylinder[0]); //X 向右圆柱
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root_node->Add(new SceneNode(tm,cylinder[0])); //X 向右圆柱
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tm.SetScale(one_scale);
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tm.SetTranslation(GIZMO_CONE_OFFSET,0,0);
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root_node->CreateSubNode(tm,cube[0]); //X 向右圆锥
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root_node->Add(new SceneNode(tm,cube[0])); //X 向右圆锥
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tm.SetScale(plane_scale);
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tm.SetTranslation(0,GIZMO_TWO_AXIS_OFFSET,GIZMO_TWO_AXIS_OFFSET);
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root_node->CreateSubNode(tm,square[0]);
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root_node->Add(new SceneNode(tm,square[0]));
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}
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{
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@@ -127,15 +127,15 @@ bool InitGizmoScaleStaticMesh()
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tm.SetRotation(AxisVector::X,-90);
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tm.SetTranslation(0,GIZMO_CYLINDER_OFFSET,0);
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root_node->CreateSubNode(tm,cylinder[1]); //Y 向前圆柱
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root_node->Add(new SceneNode(tm,cylinder[1])); //Y 向前圆柱
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tm.SetScale(one_scale);
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tm.SetTranslation(0,GIZMO_CONE_OFFSET,0);
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root_node->CreateSubNode(tm,cube[1]); //Y 向前圆锥
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root_node->Add(new SceneNode(tm,cube[1])); //Y 向前圆锥
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tm.SetScale(plane_scale);
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tm.SetTranslation(GIZMO_TWO_AXIS_OFFSET,0,GIZMO_TWO_AXIS_OFFSET);
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root_node->CreateSubNode(tm,square[1]);
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root_node->Add(new SceneNode(tm,square[1]));
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}
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}
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@@ -81,8 +81,8 @@ private:
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root.Clear();
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root.CreateSubNode(sm_move->GetScene());
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root.CreateSubNode(sm_rotate->GetScene());
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//root.Add(Duplication(sm_move->GetScene()));
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root.Add(Duplication(sm_rotate->GetScene()));
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//root.CreateSubNode(sm_scale->GetScene());
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root.RefreshMatrix();
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@@ -81,7 +81,7 @@ private:
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if(!ri)
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return(nullptr);
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render_root.CreateSubNode(mat,ri);
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render_root.Add(new SceneNode(mat,ri));
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return ri;
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}
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@@ -102,7 +102,7 @@ private:
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return(nullptr);
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}
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render_root.CreateSubNode(ri);
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render_root.Add(new SceneNode(ri));
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return ri;
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}
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