renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory,
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@@ -45,7 +45,7 @@ MaterialParameters *MaterialInstance::GetMP(const DescriptorSetsType &type)
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return material->GetMP(type);
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}
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bool MaterialInstance::BindUBO(const DescriptorSetsType &type,const AnsiString &name,GPUBuffer *ubo,bool dynamic)
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bool MaterialInstance::BindUBO(const DescriptorSetsType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic)
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{
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MaterialParameters *mp_global=GetMP(type);
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@@ -58,7 +58,7 @@ bool MaterialInstance::BindUBO(const DescriptorSetsType &type,const AnsiString &
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return(true);
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}
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bool MaterialInstance::BindSSBO(const DescriptorSetsType &type,const AnsiString &name,GPUBuffer *ubo,bool dynamic)
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bool MaterialInstance::BindSSBO(const DescriptorSetsType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic)
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{
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MaterialParameters *mp_global=GetMP(type);
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